In Zork II, you will
explore a long hidden region of the Empire, a region dominated by the Wizard
of Frobozz. The Wizard was once a respected Enchanter, but when his powers
began to fade he was exiled by Lord Dimwit Flathead the Excessive. Now
bordering on senility, the Wizard is still a force to be reckoned with.
Your goal, as you venture into the Wizard's realm, is to avoid his
capricious tricks and learn to control his magic.
| Title | Zork II: The Wizard of Frobozz |
|---|---|
| Authors | Marc Blank and David Lebling |
| Difficulty | Advanced |
| Product Code | IZ2 |
| Serial Number (Release Date) |
Release Number | Z-Code Version |
|---|---|---|
| UG3AU5 | 7 | Pre-standard (2) |
| 820427 | 17 | Standard (3) |
| 820512 | 18 | Standard (3) |
| 820517 | 18 | Standard (3) |
| 820721 | 19 | Standard (3) |
| 830331 | 22 | Standard (3) |
| 830411 | 23 | Standard (3) |
| 840904 | 48 | Standard (3) ¹ |
| Rooms | 86 |
|---|---|
| Words | 684 |
| Objects | 50 |
| Opcodes | 6804 |
The re-release of Zork II used the standard box format which consisted of a grey box with coloured horizontal stripes. It contained "G.U.E. on nine zorkmids a day" - a traveller's guide, an instruction manual, a Bozbarland travel brochure, and a Grayslopes travel brochure.
The release of the Zork Trilogy included all three Zorks, "The GUE: A History" by Froboz Munbar, a zorkmid, a map, a Bozbarland travel brochure, a Grayslopes travel brochure, a stock certificate, and a letter from the Chairman of the Board of FrobozzCo.